Nailed, as in nothing is gated but you can buy so much stuff that makes the game so much better to handle (so QOL stuff). Incremental Epic Hero got that part nailed. Factory reminder and spin bank are pretty weak if you ask me. I'm kind of weird as I don't like to play for stuff that's boosting progression (the way I see it, that's basically paying to play less of the game, so big no) so no x hour boosts and whatnot I'd ever buy (also not interested in vanity stuff like names) but I'm a big sucker for paying for quality-of-life stuff, like queues, increased limits, more micromanagement options, etc. I'd like to support the game and I will, however, I'm not a fan of the payment options so far. I really like the game so far and I only have one issue. I hate tutorials, but yours is hilarious! I basically read every piece of text so far and enjoyed it all! Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGL It's very easy to exclude a specific site. Try an autoclicker and check out additional information: No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements (A) requests for help finding games (except in the Help sticky) This genre is growing at a break-neck pace, be part of the revolution! Rules after saving research for a significant amount of time.This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. Right now I can sustain 28 T4 Flesh Juices with 3 Flesh Rockets (and while I've some spare space, it definitly won't be enough for a 4th). Originally posted by Huillam:You should count backward: drop a single The Flesh Rocket followed a by a T4 Flesh Juice. And right now if I'm too choose between experiments, work orders and researches there's no reason to go for experiments. Here everything use the same basic resource: space. They follow the same idea than cards in NGU Idle but cards had their own set of resources. Right now I can sustain 28 T4 Flesh Juices with 3 Flesh Rockets (and while I've some spare space, it definitly won't be enough for a 4th).Īs for experiments they seem fairly weak to me. If it's no, you can't sustain more than one T4 Juice at once, drop reds everywhere and work on your research until you can sustain more. If it's yes, repeat the process for 10 FARTS instead of 5. A Flesh Rocket requires without upgrade 25 FARTS, here with only one juice it's fine if it runs at 1/5 speed, meaning it's fine if it's feed only 1/5 the resources the GUI tell you (so in our example, 5 FARTS instead of 25).įill the map with what's needed to feed your 5 FARTS and 0.2 Flesh Rocket. You should count backward: drop a single The Flesh Rocket followed a by a T4 Flesh Juice.
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